What ideas you guys have? What would you add to the game?
I'm thinking the game needs two things: First, a new chapter, so you can fight someone else other than the King, and then a new character rather than our necromancer, so you can have different decks you can choose to use!
For the latter, i was thinking a "working class monsters" kinda vibe for a first extra deck. Like those above! But it could be whatever, still thinking about it!
One challenge i will face is that i need to make a new combination of characters that feel different enough, yet aren't just a reskin of the deck we already have. At the same time, i need to be really careful of not completely flanderizing the mechanics of this new deck, so it's still interesting to play.
What do i mean by this?
I think the game's fun comes from adapting your strategy on the fly, from what you get, while also trying to go for certain combos. While you do this, you start to see some units or combos you already have start to shine, and seeing them perform on the battlefield, or even better, seeing them be upgraded and slowly become stronger, is the best.
However, if you always do the same strategy, this becomes boring pretty fast. If you aren't surprised by what combinations you end up with, then it's not an interesting story, it's just going through the motions.
Going back to the question, a deck without many different strategy combinations will suffer that fate pretty quickly. And it's hard to think of ideas to give a deck some "personality" (the "strong" deck, the "summon" deck, the "support" deck, the "magic" deck) without making it feel like you are going for the same strategy every time. As you see, it's all a bit more complicated than it seems!
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For now, the idea is "deck with tons of really weak summons, and hammer units that get stronger from those summons", but it needs to be more complex than that. I still got tons of time to think about it, so it's fine! But i'll try to make it way more varied!
If you have any idea, throw it in! I can't guarantee anything will be added, but who knows! It's also cool to see what people want, to know what to focus on on future updates!
-Stop
3hyver
Love the game and am excited about any expansion you come up with. While I'm at it I want to add my two cents ;) As you mentioned different friendly units as well as enemy units are always a good addition (if balanced).
I would just like to mention that it's sometimes restricting how "quick" the King comes to fight the last battle. To this day I was not able to upgrade each of the higher units to lvl3 because by the time I have had the resources the boss fight starts. So you have to start over again and hope for a better draw.
Maybe there is a way to extend the roúnd/ increase resources per round, in order to have a full "endgame" build when facing the king. The kings numbers have to be beefed up then accordingly.
Anyway looking forward to what you come up with, I'm a fan.
Stopsignal
Thank you!!!! i'm glad you like it :)
That is intended! tier 4 level 3 units are basically a lane win if used correctly, so it's nice that they are extremely rare, unless you plan on getting one. With some luck or mausoleums, and merging units early enough at tier 3 cauldron, you can get some early tier 4 units and go wild from there B)
I even think i need to buff the Kobold level 3 unit a bit!
But i do appreaciate the feedback! Maybe i can try making the new chapter go a few turns longer in average, make that final power spike a must! Hm!