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Stopsignal
description.txt ---
Game developer, animator
Tired
--
discord: Stopsignal#2168
I do not use it much, but just in case!

Age 25, creature

Y<:.//{:.<:://

Y:λ:X:.X:.Y<:: Y<:.//λ:<::

//:<:.//:{://:Y>:.

Joined on 1/17/12

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Civilian
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Stopsignal's News

Posted by Stopsignal - April 10th, 2023


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Hello!!! First of all, i'm happy to announce that we won game of the month in Newgrounds!

I feel AMAZING. I grew up on here and it's great to see my stuff be well received. Thanks everyone who voted!

I've been receiving tons of valuable feedback, comments from friendly devs, cool stuff! Also, some minor bugs here and there. Therefore, stuff needed to be updated. Let's talk a bit about those!!!


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1 -- In the feedback i saw some units that were getting absolutely no love, and some that were getting a bit too much. 


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-The Big Boned seemed to be almost a must buy at late game, a win button, so he had to be toned down a bit. Didn't want to attack his main attribute, the building up damage thing, so at least i had to touch up his life. With 2 less health, he should at least receive some extra support before becoming a wrecking ball.


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-The Bard was also nerfed a tad. 1 less damage on levels 2 and 3, though this is really needed- this update heavily buffs spawners. Let's check them out:


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-Rats were completely reworked. Now they always spawn minions. At level 1, they spawn 1 ratling. At level 2, they spawn three. At level 3, they spawn three ratfolk. Note that ratlings can't ever gain HP, so this is even more "numbers over strength" than the Summoner. I think they are a tad too strong with the right Bard. from 1 ratling to 3 ratlings at level 2, it's a bit too much of a jump in strength. I'll see if i rework them a bit more in the future!


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-The Flying skulls were buffed significantly, and i just made a really small change: now items stay between different flyind skull summons. I won't spoil what kind of synergies you can make with this, but they are a bit too damn powerful too. I hope i'm not powercreeping the skeletons too much, ha!


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-The Assassin was reworked a bit. Now at level two it throws two knives for (2) and (1) damage respectively. At level three, it goes like (3) (2) (1). The assassin could't even kill at later levels, ironically. He did damage, but he almost never could secure the kill. This should help! I did forget to update the typo in the name, though. Oops. Just remembered that one.


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-Excalibur was reworked a bit, overall buffed. He has less starting life now, but more damage, meaning he can start to build up damage way faster. From 2 to 6 in one upgrade! Maybe too strong? He is still quite weak without support, though.


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-Level 3 Milkman now gives shield. Just thought the milkman himself wasn't too amazing after level 2.


-Mausoluem now gives 1 coin on buy, 2 on buying an upgrade. I'm scared about this one, it might be too strong. It feels like i'm giving the upgrade for free almost, might make the game too easy. Let's see how it turns out.


-Farmer is now tier 3 instead of 4. It was useless in the fourth tier. Maybe it can shine better here?


-The King now starts a bit weaker, just a tad, and becomes way stronger in later turns. If you build your army too slowly, and go over the tenth turn, he might start to build up strength way too fast!

That should spice things up!!


2 -- Now you can always spy, provided you pay 2 coins after the first three tries. It' s a bit expensive, but it's the price of knowledge! This should spice things up a bit, though it's hard to balance something like this. Two coins might be too much, but with the mausoleum buffs it could be not enough!


3-Fixed??? a bug with the archers, rocker, summoner and bard. I HOPE. Thanks to everyone who reported this!!! I saw every last one of those messages, you guys are AMAZING.


I hope that's all!!! And i hope you like the changes! - I'll let this game rest for a while, gotta make a game about violent pigs shooting each other. And one about a struggling firefighter.


-Stop


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also, you can press the O and the N while in the game for spooky vibes


15

Posted by Stopsignal - March 16th, 2023


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After struggling to live with no job, a girl becomes a necromancer and tries to overthrow the King.


AHHHH i'm so excited, and the feedback i've been getting is so great!!

This was supposed to be an small game to rest from, eh, another small game i was doing (that was started to rest from the firefighter game, damn!)

It ballooned a LOT, but it was so worth it.


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Please go and give it a try!!! It's here on my profile page, and also on itch io!

im so excited WOOO


8

Posted by Stopsignal - April 16th, 2022


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WOOOOOOO it's coming along!!!


Introducing another character, Sarah, which will help you. Some kind of mission operator. I LOVE stuff like that in games, so i couldn't stop myself, hahahahah.


Now to make some last minute gimmick features, and some art, and then straight to story stuff and menus! Let's go!


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Tags:

12

Posted by Stopsignal - April 9th, 2022


Took a week off work to contine working on this. Will probably update soon!


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5

Posted by Stopsignal - March 28th, 2022


HI YALL! <3


my bf is finally using his Newgrounds account so i'll throw it here: sashimifeast <<<<<<


His stuff is AWESOME. give him a warm welcome if you read this! It'd make him really happy


Some examples:

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---iu_588956_3995759.webpBe sure to check his profile out!!!



As for me, i got a new job! Which is awesome, but it tanks my developing time a lot. Still, lately, i've been toying with making a firefighter game!


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It's still extremely early to show more, though a small earlier glimpse can be seen in my youtube channel, if you can find that!


13

Posted by Stopsignal - December 21st, 2021


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KOBOLD SIEGE GOT LIKE A TON OF VIEWS!

THANKS!!!!


I'm really glad y'all liked it that much!

It honestly was a TON of work.


I still need to give it some bugfixes and other stuff: i have seen the reviews and messages!

Sorry if i didn't reply at all, i got a ton of feedback and i was so exhausted i barely touched the laptop. I have gotten really nice messages (and even fanart!!! which i haven't replied to yet AHH SORRY FluffBrainless!!! I LOVE YOU)

But i can swear i've read literally all of it!!!


Merry christmas to all! This is the best gift IMO.

I think i'll probably scale back for the next project, i can't keep ramping up the size of stuff like this forever, hahahah


Also, a preview of a project i've been working on since a long time ago!

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These three frames are literally the only thing i've done these weeks. oops. I've been exhausted and busy and trying to move house and exhausted with work. But still trying!


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Again, thanks all! Let's keep making games!!!


24

Posted by Stopsignal - November 18th, 2021


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I've been working on this for MONTHS, and i can finally release it!!!!

I'm extremely nervous and happy. Hope y'all like it!


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NEWGROUNDS: https://www.newgrounds.com/portal/view/822629

ITCHIO (download) : https://stopsignal.itch.io/kobold-siege


It's a short run'n'gun metroidvania with a unique style!

With her family kidnapped and eggs stolen, a kobold decides to take on a whole castle, by herself, with only a gun.


Here go some screenshots!

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Go and give it a try! <3


17

Posted by Stopsignal - September 12th, 2021


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Showing progress of a game i am making! I am focusing LOTS on the animation and art, i want it to feel unique and filled with character. Wish me luck!!



If you like it, please like and share below! I feel the need lately to show more of my stuff, i always lacked in this (or showing my art socially, i guess) I feel weird just asking people to do it hahahah


https://twitter.com/stopsignalart/status/1437168464544813060


13

Posted by Stopsignal - May 26th, 2021


THANKS AHHH

this is going way too fast for me but it's great!!! I hope everyone is loving the art and the games!! If i get into the GMTK game jam there should be another game next month. Let's hope i can do something good in the jam, hahahaha

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Thank you all, and thanks NG!!!


-Stopsignal <3


17

Posted by Stopsignal - May 7th, 2021


Making this post because i couldn't post to the frontpage last time!

Also, i had an incredibly bad timing posting it (never post really really late, got it) so i'm trying to maybe give it some life with this.


A brutal pig hunt, for Ludum Dare 48.



CLICK HERE TO PLAY <3



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I'll do a postmortem for the game when i get time, as i absolutely adore this game. I'm quite proud of it! I think it shows it's point quite clearly.

Also, the HTML5 port was an incredible pain (mp_grids on HTML5 are dangerous with Gamemaker, got it) so i'm proud i could even put it on Newgrounds, damn.


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