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Stopsignal
description.txt ---
Game developer, animator
Filthy creature
--
discord: Stopsignal#2168
fill me with spam do it

Age 24, creature

Y<:.//{:.<:://

Y:λ:X:.X:.Y<:: Y<:.//λ:<::

//:<:.//:{://:Y>:.

Joined on 1/17/12

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Global Rank:
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Stopsignal's News

Posted by Stopsignal - July 27th, 2023


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Hey, it's my birthday! And to celebrate, i'm posting here that the demo for Burning Down is available on itch.io!


Please check it out, and leave some feedback! I'm actively working on this at the moment. I want to add a tutorial next, but for now please read the page for the controls!


That's all! Thanks for reading!!!


https://stopsignal.itch.io/burningdown


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Posted by Stopsignal - May 21st, 2023


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GREETINGS!!!


twitter - itchio - newgrounds

follow me, please! <3



As many people seem to have loved Auto Necrochess, i'm gonna write some words about it!

First of all, a thanks to all of you who played, rated, and reviewed the game!

I am amazed at the amount of feedback it got, and the response. I honestly didn't think it would grab so many people!


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I know the Super Auto Pets formula is a winning one, but Auto Necrochess introduces an extremely niche set of changes to that kind of game. After all, you usually don't see PVE autobattlers. Or maybe i'm just living in bubble? If you know any, share!


But THANKS!!!!! I'm honestly surprised. Also, i got a bunch of followers on here and twitter!

Almost 500 more here. Little me would be so extremely surprised and proud. I have been most of my life here, and to see it slowly pay off is extremely rewarding :)


I still remember the time i got my first frontpage! I was so excited, i told my parents about it, and watched the frontpage with glee. I still do, honestly :)




Now, for the stats:


The game was played a whopping 94000 times, more or less, with some 1700 downloads!!! This is, of course, counting the Itch Io stats too:

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And this has been the overall interest in the game in Itch.


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Note the sudden peak in views, that was the update! Seems Itch Io really likes you to update your game, and make posts about it! If you are a developer, always remeber to do that!


I think it's important to show this stuff, to show people the reality of making games!

For example, i know i can't really live off this, hahahaha


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That doesn't mean i don't apprecciate this!!! Not at all!!! I am always extremely effing flattered people decide to donate, it's really validating!

So if you did, you know who you are, thanks a lot!!!! It probably went into paying for rent. (luckily i have a job, so i'm fine, but it helps when the money gets thin, which happens sometimes!) So thanks all of you <3 (:


So if you are a dev, consider getting some other avenues for revenue. I want to make a Patreon, i just don't think i will get enough, if any, people, and that disencourages me a bit.

I wish i could talk with more of a position of authority on this topic, but i have no experience with publishers, and the only time i sold a game, i did it in a bundle with other games. The game alone barely sold! Bundle was great however.


But maybe this information can help you in some way, if you are a dev!




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Now, what about updating the game, making a sequel, anything?


Well, i've been doing some more coding on the game. I heard your thoughts, guys! I read literally every single review, though i feel bad i don't reply to most of them (i kind of get anxious about it, leave it for later, and then never do it)


Some of you made some awesome points, and gave some really good feedback, negative and positive!


So what can you guys expect? Well, first of all, i'm extremely inspiration driven so if i never ever get inspiration to work on this again i'm sorry! But i got some ideas:


  • Add a new level for the game, with new enemies and boss. (i've got ideas!)
  • Add new cards.
  • Add a card selector, like the deck builder in Super Auto Pets.
  • Fix bugs and erroneous texts.


That's it!!!

However, there are some other features that can't be implemented at all, like a fast forward, dragging units, etc. The code is just extremely tangled up and i just can't. Sorry!


I really really want to make a sequel fixing the game, and remaking it from the ground up. Maybe with different levels, every time being harder and lasting longer, while building and upgrading a deck, until reaching the King.


So, basically, adding some FTL mechanics!

Kinda like this game, Shogun Showdown, which i recommend a LOT if you liked necrochess. It's not an autobattler, but i swear, it's cool.


What am i working on now, apart from this?



Well, there is Trail Of Pigs 2!


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Now going full open world (something akin to Mount And Blade, kinda?), with different objectives to complete before you die of hypothermia or get brutally killed. It's fun!


It's already quite playable, and honestly, extremely fun to play, it just needs a lot of content, and to have some UIs done and some mechanics completed. But it's mostly content. It's a procedural world, it will be a pain to fill! hhahahah


Then there is Burning Down!

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I LOVE how this game is turning up, but it needs a little spark that is missing now. Something to spice up the gameplay. For now i've been opening the project every few days, touching some stuff, and then leaving it. It's not canceled!! Over my dead body i would leave so much work to rot! I just need to find some more ideas to make the game shine, as i fear the core loop simply isn't enough.


But i already got all the story in my head! Yes, this is an STORY game. A new one for me, as in my other projects, the story was kind of an excuse. But i'm excited to tell it!




Those, along with updating Necrochess, are my main projects.


I've got a few more i'm testing and toying with!


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I won't say much more, to not build any hopes up, hahahahah.


I hope you liked this stats stuff, and wish you guys the best! Thanks for reading, and if you played my games, thanks a lot!!!!! I hope to continue making more!


twitter if you wanna follow! please do i want to reach 1k before that page finally dies, hahahaha


20

Posted by Stopsignal - April 10th, 2023


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Hello!!! First of all, i'm happy to announce that we won game of the month in Newgrounds!

I feel AMAZING. I grew up on here and it's great to see my stuff be well received. Thanks everyone who voted!

I've been receiving tons of valuable feedback, comments from friendly devs, cool stuff! Also, some minor bugs here and there. Therefore, stuff needed to be updated. Let's talk a bit about those!!!


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1 -- In the feedback i saw some units that were getting absolutely no love, and some that were getting a bit too much. 


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-The Big Boned seemed to be almost a must buy at late game, a win button, so he had to be toned down a bit. Didn't want to attack his main attribute, the building up damage thing, so at least i had to touch up his life. With 2 less health, he should at least receive some extra support before becoming a wrecking ball.


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-The Bard was also nerfed a tad. 1 less damage on levels 2 and 3, though this is really needed- this update heavily buffs spawners. Let's check them out:


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-Rats were completely reworked. Now they always spawn minions. At level 1, they spawn 1 ratling. At level 2, they spawn three. At level 3, they spawn three ratfolk. Note that ratlings can't ever gain HP, so this is even more "numbers over strength" than the Summoner. I think they are a tad too strong with the right Bard. from 1 ratling to 3 ratlings at level 2, it's a bit too much of a jump in strength. I'll see if i rework them a bit more in the future!


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-The Flying skulls were buffed significantly, and i just made a really small change: now items stay between different flyind skull summons. I won't spoil what kind of synergies you can make with this, but they are a bit too damn powerful too. I hope i'm not powercreeping the skeletons too much, ha!


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-The Assassin was reworked a bit. Now at level two it throws two knives for (2) and (1) damage respectively. At level three, it goes like (3) (2) (1). The assassin could't even kill at later levels, ironically. He did damage, but he almost never could secure the kill. This should help! I did forget to update the typo in the name, though. Oops. Just remembered that one.


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-Excalibur was reworked a bit, overall buffed. He has less starting life now, but more damage, meaning he can start to build up damage way faster. From 2 to 6 in one upgrade! Maybe too strong? He is still quite weak without support, though.


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-Level 3 Milkman now gives shield. Just thought the milkman himself wasn't too amazing after level 2.


-Mausoluem now gives 1 coin on buy, 2 on buying an upgrade. I'm scared about this one, it might be too strong. It feels like i'm giving the upgrade for free almost, might make the game too easy. Let's see how it turns out.


-Farmer is now tier 3 instead of 4. It was useless in the fourth tier. Maybe it can shine better here?


-The King now starts a bit weaker, just a tad, and becomes way stronger in later turns. If you build your army too slowly, and go over the tenth turn, he might start to build up strength way too fast!

That should spice things up!!


2 -- Now you can always spy, provided you pay 2 coins after the first three tries. It' s a bit expensive, but it's the price of knowledge! This should spice things up a bit, though it's hard to balance something like this. Two coins might be too much, but with the mausoleum buffs it could be not enough!


3-Fixed??? a bug with the archers, rocker, summoner and bard. I HOPE. Thanks to everyone who reported this!!! I saw every last one of those messages, you guys are AMAZING.


I hope that's all!!! And i hope you like the changes! - I'll let this game rest for a while, gotta make a game about violent pigs shooting each other. And one about a struggling firefighter.


-Stop


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also, you can press the O and the N while in the game for spooky vibes


15

Posted by Stopsignal - March 16th, 2023


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After struggling to live with no job, a girl becomes a necromancer and tries to overthrow the King.


AHHHH i'm so excited, and the feedback i've been getting is so great!!

This was supposed to be an small game to rest from, eh, another small game i was doing (that was started to rest from the firefighter game, damn!)

It ballooned a LOT, but it was so worth it.


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Please go and give it a try!!! It's here on my profile page, and also on itch io!

im so excited WOOO


8

Posted by Stopsignal - April 16th, 2022


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WOOOOOOO it's coming along!!!


Introducing another character, Sarah, which will help you. Some kind of mission operator. I LOVE stuff like that in games, so i couldn't stop myself, hahahahah.


Now to make some last minute gimmick features, and some art, and then straight to story stuff and menus! Let's go!


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Tags:

12

Posted by Stopsignal - April 9th, 2022


Took a week off work to contine working on this. Will probably update soon!


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Posted by Stopsignal - March 28th, 2022


HI YALL! <3


my bf is finally using his Newgrounds account so i'll throw it here: sashimifeast <<<<<<


His stuff is AWESOME. give him a warm welcome if you read this! It'd make him really happy


Some examples:

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---iu_588956_3995759.webpBe sure to check his profile out!!!



As for me, i got a new job! Which is awesome, but it tanks my developing time a lot. Still, lately, i've been toying with making a firefighter game!


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It's still extremely early to show more, though a small earlier glimpse can be seen in my youtube channel, if you can find that!


13

Posted by Stopsignal - December 21st, 2021


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KOBOLD SIEGE GOT LIKE A TON OF VIEWS!

THANKS!!!!


I'm really glad y'all liked it that much!

It honestly was a TON of work.


I still need to give it some bugfixes and other stuff: i have seen the reviews and messages!

Sorry if i didn't reply at all, i got a ton of feedback and i was so exhausted i barely touched the laptop. I have gotten really nice messages (and even fanart!!! which i haven't replied to yet AHH SORRY FluffBrainless!!! I LOVE YOU)

But i can swear i've read literally all of it!!!


Merry christmas to all! This is the best gift IMO.

I think i'll probably scale back for the next project, i can't keep ramping up the size of stuff like this forever, hahahah


Also, a preview of a project i've been working on since a long time ago!

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These three frames are literally the only thing i've done these weeks. oops. I've been exhausted and busy and trying to move house and exhausted with work. But still trying!


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Again, thanks all! Let's keep making games!!!


24

Posted by Stopsignal - November 18th, 2021


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I've been working on this for MONTHS, and i can finally release it!!!!

I'm extremely nervous and happy. Hope y'all like it!


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NEWGROUNDS: https://www.newgrounds.com/portal/view/822629

ITCHIO (download) : https://stopsignal.itch.io/kobold-siege


It's a short run'n'gun metroidvania with a unique style!

With her family kidnapped and eggs stolen, a kobold decides to take on a whole castle, by herself, with only a gun.


Here go some screenshots!

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Go and give it a try! <3


17

Posted by Stopsignal - September 12th, 2021


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Showing progress of a game i am making! I am focusing LOTS on the animation and art, i want it to feel unique and filled with character. Wish me luck!!



If you like it, please like and share below! I feel the need lately to show more of my stuff, i always lacked in this (or showing my art socially, i guess) I feel weird just asking people to do it hahahah


https://twitter.com/stopsignalart/status/1437168464544813060


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